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721. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 26/11/2009 19:21:07 Originally by: X3RC3S Quote: The current Nagflar has a 7.5 rof bonus. Either way, this OMG, look at dem bonuses argument is pretty tiring, you should also concentrate less on follo...
- by Pattern Clarc - at 2009.11.26 19:20:00
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722. Requesting confirmation: no tempest fix in Dominion? - in Test Server Feedback [original thread]
Edited by: Pattern Clarc on 26/11/2009 17:31:42 They should really role back the fleet tempest changes also. Who the hell wanted a poor mans megathron, or a 5th rate macherial anyway? Also... ____ *New* - Tempest/Maelstrom
- by Pattern Clarc - at 2009.11.26 17:31:00
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723. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
Originally by: Taja Calaren Originally by: Zibster You were saying? So Amarr 10% bonus is justified, because it's needed, and Minmatar needed 10% bonus is wrong because? Take a better look. Range bonus has always been 10%. Lase...
- by Pattern Clarc - at 2009.11.26 13:54:00
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724. Why is the Naglfar being nerfed CCP? - in Test Server Feedback [original thread]
Edited by: Pattern Clarc on 26/11/2009 13:37:15 Originally by: Merfio Regarding to the capital torpedoes, i dont get why people whine about it. Youre complaining about sig radius of POS being to small to get hit by them. I got news ...
- by Pattern Clarc - at 2009.11.26 13:35:00
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725. OMG barren planets - in Test Server Feedback [original thread]
Screen shots? ____ *New* - Tempest/Maelstrom
- by Pattern Clarc - at 2009.11.26 13:04:00
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726. 11th hour plea: Please look again at Vindicator - in Test Server Feedback [original thread]
I really admire the way you guys only need to figure out how much more damage this ship should have. In minmatar land, we can't even what our ships are suppose to do. When you compare how insane some of the other ships performances are, a 37.5...
- by Pattern Clarc - at 2009.11.26 12:54:00
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727. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
Just been looking at the vindicator thread... Almost unanimous agreement on what needs to be done, we look like a bunch of hic's and brats in comparison. I suppose this is why we probably have to wait so long for any of our stuff to get fixed. ...
- by Pattern Clarc - at 2009.11.26 12:45:00
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728. Hookbill - in Test Server Feedback [original thread]
It seems to be missing about 50 cpu. Compared to the other navy frigs it's kinda wet. ____ *New* - Tempest/Maelstrom
- by Pattern Clarc - at 2009.11.26 12:25:00
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729. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
The tribal tempest and t1 tempest models are different, just as the fleet tempest is different to both. Also, although I don't believe a tracking bonus along side 12k alpha would be a good idea, I'm not wedded to a drone speed bonus, nor would I...
- by Pattern Clarc - at 2009.11.25 16:05:00
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730. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 25/11/2009 15:59:48 Originally by: Tarron Sarek Imho the Tempest should be the BS-sized Stabber. It fits the speed-role much better than the Typhoon, since it's slot layout isn't really geared towards tanki...
- by Pattern Clarc - at 2009.11.25 15:58:00
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731. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 25/11/2009 15:28:46 Originally by: Tarron Sarek Edited by: Tarron Sarek on 25/11/2009 15:20:42 Sorry, but... overkill? Changing so many variables at once is very unlikely to come out as a balanced conce...
- by Pattern Clarc - at 2009.11.25 15:26:00
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732. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
Originally by: Tokran Inami How would a 7 mid slot Maelstrom suddenly make the Vargur (with falloff and tracking bonuses, 20%-30% stronger tank due to active tanking bonus and improved resistances, marauder highslots and a massive cargo...
- by Pattern Clarc - at 2009.11.25 15:14:00
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733. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 25/11/2009 14:06:51 Edited by: Pattern Clarc on 25/11/2009 14:02:35 How would a 7 mid slot Maelstrom suddenly make the Vargur (with falloff and tracking bonuses, 20%-30% stronger tank due to active tanking bon...
- by Pattern Clarc - at 2009.11.25 14:00:00
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734. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 25/11/2009 11:06:51 Edited by: Pattern Clarc on 25/11/2009 10:56:02 It's really a myth that missiles are great for pvp. Torps don't have any range, cruise missiles are ok, but lasers are better With +/-70km fal...
- by Pattern Clarc - at 2009.11.25 10:55:00
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735. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 25/11/2009 02:43:32 Originally by: Markus Reese However, I do feel that the Maelstrom needs to keep it's layout somewhat. Tier 3 just needs the 8 turret barrage.... I personally wouldn't mind 8/7/4, but y...
- by Pattern Clarc - at 2009.11.25 02:43:00
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736. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I think a projectile balance has achieved more or less all it should have achieved. If you want to finish the job you should be looking towards ship bonuses and slot layouts in many cases would provide more fixes than boosting projectiles way OTT ...
- by Pattern Clarc - at 2009.11.25 01:29:00
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737. Navy ship changes for Dominion - in Test Server Feedback [original thread]
So, the Phoon is practically perfect... Now time for some Tempest/Fleet Tempest loving... ____ *New* - Tempest/Maelstrom
- by Pattern Clarc - at 2009.11.25 01:23:00
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738. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
Please take time to compare the modified EFT setups and stats which can be found by the (view) links. Also, In the examples linked below, short range high damage t2 ammo is used as a substitute for the new RF EMP/Fusion/Phased Plasma (56 damage vs...
- by Pattern Clarc - at 2009.11.25 01:17:00
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739. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
The New Maelstrom Role: Fleet Artillery/Autocannon Platform, Tank and Gank, 7 Highs / 7 Mids / 5 Lows 7 Turrets / 6 Launchers (Considering nerfing drone bandwidth to 75mb) -2000 to base power grid in line with the removal of a turret. Impr...
- by Pattern Clarc - at 2009.11.25 00:58:00
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740. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
As we move on from the latest changes to projectiles, I believe that it's now time to fix the individual Minmatar ships with specific slot layouts and bonuses that help them each perform well at specific goals. Unlike other races however, 10 Min...
- by Pattern Clarc - at 2009.11.25 00:46:00
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